Following a tutorial by Jonathan Williamson, I practically completed modelling a nice human hand. I also animated it, but it will take some rework with shape keys to get the deformations right that don’t work too well in extreme position.
Hand Turntable
Hand deformation test
Updates will follow
- time (about 1500% faster renders)
- hardware (my computer sucks for rendering, and here I just had to invest into a GTX 285!)
- realism (I’ll be able, due to the first two in the list, to experiment with highest level physical unbiased rendering)
In a week or so I’ll be able to download the Beta (preordered it for 99€) that will count for the first full release (199€) too, so I’m REALLY excited.
There is already a Vimeo Group of Octane Render users that I, of course, joined immediately
Even greater times ahead!
Times are getting more exciting than ever! Qualysoft have hired me to improve the interface for the output management system of their sub product Infinica who are going to release it as “Workplace” soon. Also I get to refurbish their product “Document Designer” a bit through creating a new splash screen, and there is talk about creating a solid CI, like I did for Lifestyle Living a while ago.
I was/am required to apply both 2D and 3D skills – still a bit tough, but manageable to everybody’s liking. So I’ll have to stress out a bit during the next weeks, but that’s fine with me!

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